Posted by Ethos Erlanger on July 23, 2009
I thought I would use this post to list the viewers that I have tried and any comments about them. I should try to figure out how to post a chart or spreadsheet that shows some of the key features. (I’ve never posted a chart before.)
Here’s a start.
1) Second Life
DETAILS AND COMMENTS
1) The Second Life viewer may seem like it is the defacto standard, but there are subtle differences between all of the viewers. I think of it as one of many. It is built around some of the features that are unique to Second Life and that are an inherent part of the product that Linden lab offers. in the context of SL, it is evolving. Some features of the viewer are always being tweeked and that can be both good and bad. Features get moved around and some features are relegated to the advanced menu and are forgotten or ignored.
You may find me comparing the other viewers to the Second Life viewer simply because I believe everyone knows it and can related to it as a reference. This fact will not indicate that I have a preference for the Second Life viewer.
2) Hippo – to be written
3) Meerkat – to be written
4) RealXtend – to be written
Posted in 3D Virtual World Viewers, OpenSim, Second Life | Leave a Comment »
Posted by Ethos Erlanger on July 22, 2009
The incomplete Washington Monument in front of a photo of the St louis Arch
I started this version of the Washington Monument in Second Life. I did complete one version that is 88 meters tall in SL and displayed at Shakker Park, this one that you see in the photo above is in my local OpenSim sandbox. Built according to the Erlanger Scale, The top of this monument is 278 meters above the ground and when it is completed, it will use more than 400 prims in Second Life. If Second Life allowed prims larger than 10×10 meters it could be build with only 17 prims. Large monumental builds that are a true scale recreation are rare in Second Life because of the prim size limitation.
Using the Erlanger Scale, the base of this monument is 27 meters square.
Posted in OpenSim, Second Life, Uncategorized, Virtual Architecture | Leave a Comment »
Posted by Ethos Erlanger on July 13, 2009
I have been successful at teleporting from Second Life to my local OpenSim Sandbox. Then I can teleport back to SL. I am using the Meerkat viewer which automates the “TP” very nicely.
This is made simpler if I have the same name and password for both log-ons. This sort of teleport from the SL grid to a standalone is not really a TP, but more like a fully automated log-off and log-on. In the viewer, you simply choose your grid in the map window and then click teleport.
My avatar looks different in OpenSim. I hope to fix that soon and make me look like I do in SL. All these step are so new that I must search the forums of OpenSim to find how to do it.
Has anyone else done this yet?
Posted in OpenSim, Second Life | Tagged: OpenSim, Second Life, SL | 3 Comments »
Posted by Ethos Erlanger on July 12, 2009
I was looking in the OpenSim.ini file and found an interesting feature. I am able to control the speed of an avatar’s walk and the velocity across the ground. I changed the settings and saw the results.
This would be very nice for machinimatographers to use for casual crowd scenes. The standard walk can be set to any speed desirable. The running speed can be controlled as well.
Now that I know this, I am adding to my wish list that a third speed be developed. With three speeds, we could have a slow walk, standard walk, and then a run. Or, in actuality, I would call it a standard walk, a jogging speed, and a run or racing speed.
Now that we are discussing avatar speed, why not 4 or 5 speeds? An older person could use a really slow walk with the appropriate animation such as a cane or a walker. An adult could use a standard walk. A teen could use a speed walk and then a jogger could use a trot. Finally, a runner could use a higher speed.
Let’s take it one step further, and give control of these speed to the sim owners or managers. This way, a sim that is used for or dedicated to machinimatography can be set up for the right sort of action scenes.
Join me in the push for more control over avatar speeds in SL. If Linden Labs is reluctant to do this, it will only add to the growing list or reasons for users to migrate to other platforms.
Posted in OpenSim, Second Life | Tagged: OpenSim, Scale Architecture, Second Life, SL | 1 Comment »